1168 vertices, 1351 faces, 6 objects, 1 lamp, and about 30 seconds to render due to ray mirroring.
What we have is:
A green cube mapped with a musgrave ridged multifractal texture mapped to nor (7.81) and ray mirror values using the texture blending mode, ray mirroring is barely on.
A purple icosphere using the 'wood' texture (Bands, Sin, Soft noise ) mapped to Nor on the mix mode, ray mirroring again bumped on.
and a blue UVsphere, ray mirror is at .36, texture is a marble ( soft, hard noise, saw, noisesize .1, depth 6, turbulence 1.20, voronoi crackle with a nabla of .015 ) mapped to Nor and RayMir in Add blending mode, Nor is all the way at 25. Personally I think it turned out to be the coolest one in here..oh
The background is a plane. I rendered it once, saved that image, applied that image in 'col' mode with alpha off, and scaled the plane up. ( Remember your aspect ratio, I didn't and had to muck with it )
Tools used: Paint.net, blender 3D
Time taken: 20 minutes
Back to tech exile. I needed to muck around in blender just a bit.